Star Wars Cis Capital Ships 4,1/5 7856 reviews

The Fantail-class destroyer was a warship build for the Corporate Alliance to serve as their main battleship. The ship saw service in the Separatist navy during the Clone Wars. The Fantail-class destroyer was 600 meter long warship. It was named after a type of bird, native on Murkhana. The overall design was based on smaller Corporate Alliance speeders, that were a common sight.

Contents.Azure Angel II The Azure Angel II was a modified Delta-7 Aethersprite-class light interceptor piloted by Anakin Skywalker and his astromech droid R2-D2 during the.Tartan II-Class Patrol Cruiser The Tartan Patrol Cruiser was a light anti-fighter vessel created originally by the Damorian Manufacturing Corporation during the clone wars era. It was used first by the republic during the late years of the Clone Wars and then by the Empire during the Galactic Civil War. It primarily served patrol duties in the Outer Rim.CR90 Corellian Corvette. Further information:CR90 Corellian corvettes, were consular vessels manufactured by the Corellian Engineering Corporation. While the CR90 would see initial use within the late Galactic Republic and Imperial Senate, many vessels would be appropriated by the early rebellion and later served as the cornerstone of the naval forces the against the First Galactic Empire, despite not being designed as combat-oriented. Princess and general Leia Organa was in command of one of these ships, it was called the Tantive IV.

This ship was captured by a Star Destroyer around the time that the first Death Star was destroyed by the Rebel Alliance.Death Star. Main article:The is the Empire's battle station which can destroy planets. It appears throughout the Star Wars franchise, particularly the original trilogy.Dooku's solar sailer , also known as Count Dooku reaches aboard a Punworcca 116-class interstellar sloop, better known as 'solar sailer', built by the Huppla Pasa Tisc Shipwright Collective, in. The ship, which also appears multiple times in, is equipped with a, that was originally part of the concept for the in.

The insectoid ship resembles both a beetle and a butterfly. Its forward cockpit bubble was added when it was determined there was a need for a shot of Dooku sitting next to his pilot. It is somewhat similar to the private plane in real life. The sloop is often misidentified (also by official Star Wars media) as 'the Geonosian Solar Sailer', but, excluding the fact that the Huppla Pasa Tisc is Geonosian, there is no evidence that it is related to this planet.Ebon Hawk The Ebon Hawk is Darth Revan's ship in,. It is designed to be reminiscent of the. Gauntlet Fighter A Gauntlet Fighter, or Kom'rk class fighter, is a class of ship.

Larger than most starfighters, it can carry a larger crew and accommodate passengers. They were introduced in, with one known as the Nightbrother later serving as 's personal craft in. Ghost The Ghost is a modified VCX-100 light freighter, manufactured by the Corellian Engineering Corporation. Owned and piloted by the gifted Twi'lek, it serves as 'home base' for a small band of during the Age of the Empire.

Named for its ability to travel past Imperial sensors without detection on numerous missions and skirmishes, the craft included many hidden surprises that aided the crew in their fight against the Empire. Among its many features were a 360-degree dorsal laser cannon turret, two forward laser cannons, and two rear laser cannons, as well as sleeping quarters. It also included the Phantom II, an auxiliary shuttle that doubled as a fully armed starfighter.The Ghost makes a cameo appearance in near the Great Temple of Massassi on Yavin IV.

Its captain, Hera Syndulla, is briefly mentioned in the film, and its repair droid, Chopper, makes a brief appearance inside the Temple.pretends to own a spacecraft of the same model in, during the Sabacc game in which he first met.Imperial landing craft Imperial landing craft (or Sentinel-class landing craft) were designed for the Special Edition release of and created entirely with. However, they first appeared in products of the multimedia campaign. Lambda-class shuttle Lambda-class T4a shuttles first appeared in Return of the Jedi, and were later added to the Special Edition release of The Empire Strikes Back., and borrowed elements from the skyhopper designed for A New Hope when refining the shuttle's appearance. Earlier versions were boxy, boat-like, or had -like components. 's modelmakers made two shooting models, although versions were used for the craft's Special Edition appearance in The Empire Strikes Back.

The in Revenge of the Sith was designed to appear like a predecessor to the Lambda class. A Lambda-class shuttle makes a cameo appearance during the docking sequence of 's shuttle in ', the pilot episode of 's. Major Tullan's Snow Shuttle Major Tullan pilots the Snowtrooper(s) Shuttle in space & snow. It first appeared in Star Wars Battlefront II. The Class-8 Shuttle for the First Order Army.Millennium Falcon. See also:The Radiant VII is the first vessel shown in The Phantom Menace.

and travel aboard the Radiant VII on their mission to end the 's blockade of the planet. After docking with the Federation's Droid Control Ship, the Radiant VII is destroyed to prevent the Jedi from escaping. Originally, the Radiant VII was going to be sleek like most ships depicted in the Star Wars prequel trilogy. However, Lucas suggested a design similar to the ships in the original trilogy; and the art department responded with a design similar to the model created for.

Several antennae were added to focus attention to the cockpit during the opening sequence of The Phantom Menace. Razor Crest A pre-Imperial patrol gunship owned and piloted by the Mandalorian bounty hunter Din Djarin in the Disney+ web-series 'The Mandalorian'.Raven's Claw A ship used by and in after Kyle's first ship, the Moldy Crow, was destroyed.Rebel blockade runner. Main article:Corellian CR90 and CR70 corvettes, often identified as 'the Rebel blockade runners', such as Leia Organa's and Bail Organa's Sunderhead Heart ( Tantive III in canon), are small starships, usually used by Alderaanian people.Republic Assault Ship Republic assault ships of the Acclamator-class appear in Attack of the Clones. These ships, originally called 'Jedi troop transports', demonstrate a connection to the original trilogy's through their triangular hulls. DRepublic Attack Cruiser Republic attack cruisers, also known as Venator-class Star Destroyers, or the most known term Jedi Cruisers, appear throughout the Star Wars franchise.Republic Cruiser Consular-class Republic Cruisers like the Radiant VII are 'instantly recognizable throughout the galaxy'.

Republic cruisers are generally unarmed and feature a red color scheme as a symbol of neutrality and 'diplomatic immunity'. Rogue Shadow The ship used by Starkiller and Juno Eclipse in.

It was first used by Starkiller to hunt down and kill any surviving Jedi Knights who somehow lived through ', but it soon after became a part of the Rebel Fleet around 0 BBY after Starkiller was betrayed by his master, ', and became a Jedi Padawan to Rahm Kota.Sith Infiltrator pilots a infiltrator, named Scimitar, in The Phantom Menace. Its design includes elements of the. The vehicle has been made into toys by and and models kits by and.Slave I Slave I is the starship used by in The Empire Strikes Back and by his father in Attack of the Clones. The ship's design is said to resemble the shape of a.

However, the actual inspiration for the shape of the ship was a radar dish, according to Nilo Rodis-Jamero, the assistant art director and visual effects creator on The Empire Strikes Back. Rodis-Jamero created the initial design after seeing 's ideas for, and states that 'the original design I had was round, but when you looked at it from the side, it became elliptical.George Lucas thought it was elliptical, so that's what it became.' He goes on to say that 'when building the ship at, someone looked at the street lamps and pointed out that they looked like Boba's ship. So everyone began to think that was where I got the idea for the design.' Its appearance in the original release of The Empire Strikes Back was realized by a combination of and a 69-centimeter (27 in) model. Imperial Star Destroyer. Main article:The Corellian corvette Tantive IV is the first ship to appear in Star Wars.

This driver includes the PC-80 Software Synthesizer. Edirol 24 bit 96khz driver.

It is used by in A New Hope, and a similar vehicle (the Tantive III) is used by her adoptive father, , in Revenge of the Sith.Techno Union Starship The Techno Union Starship is a capital ship used by both the Techno Union and the Intergalactic Banking Clan. It first appeared during the (in Star Wars: Episode II – Attack of the Clones) where many of its kind had their fuel-cells taken out by Republic LAAT gunships, thus preventing them from escaping.

Before the Battle of Geonosis, there were 286 of the starships on Geonosis, but only 169 escaped to space. It was designated as a ' Hardcell-class transport starship', was 220 metres long, and was shaped like a rocket. It was used to deploy hailfire droids and later the Intergalactic Banking Clan's own battle droids, the IG lancers. The ship had a conical nose housing quarters for the organic crew, command decks and medical decks.

It had six primary thruster units around its base that were capable of providing a fast take-off speed of 4,000 km/h.Theta-class Shuttle Emperor travels aboard a Theta-class shuttle in Revenge of the Sith. The ship was designed to appear like a predecessor to the. Only the shuttle's boarding ramp was built for filming. TIE Fighter. Main article:The TIE Fighter is one of the most commonly used spacecraft in the galaxy. It is one of the many ships the Empire uses.

The name tie fighter stands for twin ion engine. They also use twin ion engines on spacecraft. The phase one tie fighter has no shield but the advanced tie fighter has a shield along with a hyperdrive which the phase one tie fighter doesn't have. The Corellian designers of the tie fighters sacrificed safety for speed. But what the tie fighter lacks in power they make up for in shear amount.Trade Federation battleship Trade Federation Lucrehulk-class battleships (or their enormous Lucrehulk-class LH-3210 cargo freighter alter-egos) appear in all three of the prequel films. Lucas called for these ships to have a 'saucer' look with a distinct front and rear, achieved by placing the engines on one side of the ship and the antennae and docking bays on the other.The most famous Lucrehulk-class ship is the Trade Federation flagship cargo freighter Saak'ak, controlling the Invasion of Naboo in.Trade Federation Cruiser 's flagship in Revenge of the Sith is the Trade Federation Cruiser Invisible Hand.

The raised spire helped differentiate the command ship from the other capital ships over Coruscant and to help map out the ship's various locations. More sets aboard the ship were built than seen in the film; several 'serial-type escapades' were cut from the final release. Other sets, built inside a mount that could rotate them, were used to depict the vessel's collapse.

Trade Federation Landing Ship Trade Federation Landing Ships transport the Trade Federation's invasion forces to Naboo's surface in The Phantom Menace. Although initial designs were reminiscent of, the final design is based on a. George Lucas likened the ship's similarity to a.

Virago The Virago is 's ship in Shadows of the Empire. Its clamshell design, styled after a, is inspired by pulley castings.

Wild Karrde A medium sized freight vessel used by smuggler Talon Karrde in Timothy Zahn´s Heir to The Empire novels. The ship was moderately equipped with Turbolaser batteries and other weaponry. Many other ships from these novels are not listed on this list yet.YT-1300 light freighter The YT-1300 Corellian light freighter, manufactured by the Corellian Engineering Corporation, was essentially a giant 'forklift' designed to around giant container ships. As one of the most successful designs in history, the appeal of the vessel is not its basic equipment, but its modular ability to take an extraordinary amount of modifications and alterations. But the down side is the cockpit being placed on the right side makes it extremely hard to pilot correctly. Its popularity amongst freighter captains throughout the galaxy guaranteed commercial operation in the galaxy during the final days of the Galactic Republic and the reign of the Galactic Empire. The, a smuggling vessel that becomes part of the fleet, is a heavily modified YT-1300 of the YT-1300F variety.See also.

Star Wars Database. Archived from on 2007-12-10. Retrieved 2007-10-14.

Star Wars Database. Archived from on 2007-12-10. Retrieved 2007-10-14. Archived from on August 27, 2005. Retrieved September 7, 2019. ^.

Star Wars Databank. Archived from on 2007-12-24. Retrieved 2007-09-08. ^.

Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Firefly: The Official Companion. 1 (First ed.). London: Titan Books.

Star Wars Databank. Archived from on 2008-01-29. Retrieved 2008-01-01. Star Wars Databank.

Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14.

^. Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank.

Archived from on 2007-12-10. Retrieved 2007-10-14. ^. Star Wars Databank. Archived from on 2007-09-30.

Retrieved 2007-08-24. ^ Peterson, Lorne (2006). Sculpting A Galaxy — Inside the Star Wars Model Shop. San Rafael, California: Insight Editions. Star Wars Databank. Archived from on 2005-08-31.

Retrieved 2007-08-24. Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14.

^. Star Wars Databank. Archived from on 2007-08-25. Retrieved 2007-10-14. ^. Star Wars Databank.

Archived from on 2007-12-13. Retrieved 2007-11-24. Star Wars Databank.

Archived from on 2007-09-30. Retrieved 2007-11-24.

Star Wars Databank. Retrieved 2007-10-14. Star Wars Databank. Archived from on 2006-03-25. Retrieved 2008-06-23. Star Wars Databank. Retrieved 2007-10-14.

Retrieved 2007-12-05. Peterson, Lorne (2006). Sculpting A Galaxy – Inside the Star Wars Model Shop. Insight Editions.

Bouzereau, Laurent (1997). Star Wars: The Annotated Screenplays. Ballantine Books. Star Wars Databank. Archived from on 2005-09-27. Retrieved 2007-12-29. Star Wars Databank.

Archived from on 2007-12-10. Retrieved 2007-10-14.

Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank. Archived from on June 21, 2006. Retrieved 2007-10-14.

Star Wars Databank. Archived from on May 7, 2005. Retrieved 2007-10-14. ^. Star Wars Databank. Archived from on 2007-12-10.

Retrieved 2007-10-14. Star Wars Databank. Archived from on December 10, 2007. Retrieved 2007-10-14.External links Wikimedia Commons has media related to.

on, a Star Wars wiki. on, a Star Wars wiki. by Leah Pellegrini April 23, 2016.

295 postsMember
Im thinking between ackbar or mace but i just dont know which one i should run with

Replies

  • 676 postsMember
    Mace's is 'the best' but it takes practice to use. Some people think Ackbar is broken, but when I play against a Home 1 team they take MAYBE 3 turns the whole match to my 4 to 6 turns with Endurance. On offense, Mace certainly is the best.
  • 129 postsMember
    ackbar is real nice, especially when running with scimitar
  • 295 postsMember
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  • 295 postsMember
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  • 961 postsMember
    I'm a big fan of tarkin. Nothing like your ties going crazy and hitting for 80k+. Depends on your ships tho
  • 295 postsMember
    April 27, 2017 8:10PMedited April 2017
    I'm a big fan of tarkin. Nothing like your ties going crazy and hitting for 80k+. Depends on your ships tho

    Yea i heard tarkin is great on offense
  • 102 postsMember
    My best ships are
    Ashoka
    Consular
    Biggs
    Wedge
    Gs
    Subs are sunfac tie pilot and 555
    Am I correct in assuming home one is my best option
  • 373 postsMember
    Mace is if you have good tanks like Biggs or fives complimented by reliable target lockers. Ackbar is good if you have followups or counterattack ships galore.
  • 961 postsMember
    I'm a big fan of tarkin. Nothing like your ties going crazy and hitting for 80k+. Depends on your ships tho

    Yea i heard tarkin is great on offense

    Great on D too, I haven't dropped out of the top 10 in a long time
  • 676 postsMember
    Four target-lockers and a Biggs, and Mace spams his special (Fortune Favors the Bold) every turn and Biggs regains protection and taunts long enough (i.e. lasts long enough) for you to do some serious damage.
  • 295 postsMember
    Four target-lockers and a Biggs, and Mace spams his special (Fortune Favors the Bold) every turn and Biggs regains protection and taunts long enough (i.e. lasts long enough) for you to do some serious damage.

    Dang i should invest in mace now
  • 676 postsMember
    Four target-lockers and a Biggs, and Mace spams his special (Fortune Favors the Bold) every turn and Biggs regains protection and taunts long enough (i.e. lasts long enough) for you to do some serious damage.

    Dang i should invest in mace now

    I'm biased, because I use him. Ackbar and Tarkin are useful elsewhere in the game, though, and Mace has limited uses elsewhere. If it's ships you're after though, Mace is your dude.
  • 295 postsMember
    Four target-lockers and a Biggs, and Mace spams his special (Fortune Favors the Bold) every turn and Biggs regains protection and taunts long enough (i.e. lasts long enough) for you to do some serious damage.

    Dang i should invest in mace now

    I'm biased, because I use him. Ackbar and Tarkin are useful elsewhere in the game, though, and Mace has limited uses elsewhere. If it's ships you're after though, Mace is your dude.

    Yea i use ackbar for my rebels squad but i wanna place higher in fleet so i could buy more shards in the fleet store
  • 676 postsMember
    Four target-lockers and a Biggs, and Mace spams his special (Fortune Favors the Bold) every turn and Biggs regains protection and taunts long enough (i.e. lasts long enough) for you to do some serious damage.

    Dang i should invest in mace now

    I'm biased, because I use him. Ackbar and Tarkin are useful elsewhere in the game, though, and Mace has limited uses elsewhere. If it's ships you're after though, Mace is your dude.

    Yea i use ackbar for my rebels squad but i wanna place higher in fleet so i could buy more shards in the fleet store

    The rewards are comparable across the board. It's not as drastic between ranks as arena.
    If you're getting 1000 -- 1200 a day, I wouldn't push it too much. Unless you really like fleet arena.
  • 1869 postsMember
    I don't know if one ship is heads and shoulders above the rest. I run Tarkin and have no trouble beating Mace or Akbar. Tarkin's is probably the leAast desirable due to lack of ships to have synergy with him.
  • 767 postsMember
    The rewards are comparable across the board. It's not as drastic between ranks as arena.
    If you're getting 1000 -- 1200 a day, I wouldn't push it too much. Unless you really like fleet arena.
    I really like Fleet Arena, I'm not playing too much as it's always lagging.
    Lost a few victories due to the game crashing. Also 'lost' victory once due to the Ackbar ship animation lagged, it was 3 on 1, and all Home One had to do was shoot. It took 20 seconds (maybe 25) to fire, by the time the enemy ship did it's twirl and exploded, it said Timed Out, Draw!
    When you're accustomed to privilege, equality feels like oppression.
    Started mid-FEB 2017, and not trying to reach the top.
  • 264 postsMember
    Mace is an easy character to gear. If you have a good tfp, tofp, 5's, tie advance, biggs, jc i would recommend going Mace. His ultimate special really needs to be maxed out tho to be worth using imo (invulnerable +offense up for one turn). If you use it when opponent has low tm its pretty much wasted but with the offense up its worth using whenever it's off cooldown. Plus with all the target locked enemies you can spam the aoe and get the ultimate off cooldown well before any other capital ship.
    Mace is a defensive capital ship so he holds pretty well on defense. I run mace and have no issues beating other teams. Only times I lose is when rng is against me and when that happens nothing can be done. (i.e you land no target locks first round and opponent lands every one with tofp hitting both attacks, and they actually focus down fotp or tie advance = game over).
  • 194 postsMember
    There's not an easily 'best' capital ship.
    -
    There's good old Ackbar. A Rebel with lots of utility and the Home One is fun to play.
    A good mixture of offense and defense.
    Usually/often comes with Biggs in his starting squad and Scimitar in reinforcements.
    Most shards have like 2 of 3 top spots occupied by Ackbar players.
    -
    Then, there's Tarkin. That's a lot of damage! And the only Dark Side capital ship.
    He can utilize those Tie fighters like no other.
    Comes mostly with scary damage dealers and abuses synergies of the ties or huge aoe damages like Slave 1.
    Target-locking all day long. Might even be more fun to play than Ackbar, at least if you fell for that cookie and joined the Dark Side.
    -
    Last but not least: Mace.
    He's the lame guy. Remember Mace from the movies? His ship is even less exciting.
    Mace holds quite well on defense because nobody wants to battle an Endurance. And some of those who do fall asleep or get distracted by their TVs or other smartphone apps.
    Mace fleets tend to pick up all that salvage the others don't use or what's just too boring and time consuming on battle. Rex, Clone Serge, Umbaranian, Plo Koon - even Resistance fighters have been spotted.
    Strong Mace fleets also work on target-locks. But Mace even brings that on his auto to make sure you don't need a good setup.
    If you dislike the people in your shard and your roster is messed up from farming Mace and Plo or you're a whole-hearted clones player - then the Endurance is your best bet.
  • 1009 postsMember
    Ackbar has a great capital ship, but you have to have Scimitar to take advantage of it. Throw retaliation on Biggs under Ackbar's lead and he is super hard to kill. Add in a bunch of target locks and some cleanse and you can often beat equal strength teams without losing protection off any of your ships.
  • 194 postsMember
    The main factor to your fleet is your crew members.
    I'd base my choice on the roster.
    A Wiggs and zMaul player should pick Ackbar, a FO/Empire/Dark Side player should pick Tarkin and a Clones or non-meta-Jedi player will have to go with Mace. If you favour Geonosians you might even keep some resources waiting for a seperatist fleet commander.
    Your best capital is the one that best synergizes with your roster
    To play efficiently I suggest basing your commander on your roster and not your roster on your fleet commander.
  • 44 postsMember
    April 27, 2017 9:19PMedited April 2017
    I'm a big fan of tarkin. Nothing like your ties going crazy and hitting for 80k+. Depends on your ships tho

    Yea i heard tarkin is great on offense

    Great on D too, I haven't dropped out of the top 10 in a long time

    That's the illusion this game tries to create. You are never 'on offence' or 'on defense'. Every single battle is the same, you versus the AI. When it refers to Tarkin's ship being good offensively, it means the abilities it offers are oriented toward offensive bonuses. While Home One's are oriented more toward defensive bonuses.
    The difference really is about the same as 'white' vs 'black' in chess.
    The AI itself is the same level of skill for everyone, so if you can find the cracks in its armor and exploit them (there are many), you can win more often.
  • 194 postsMember
    I'm a big fan of tarkin. Nothing like your ties going crazy and hitting for 80k+. Depends on your ships tho

    Yea i heard tarkin is great on offense

    Great on D too, I haven't dropped out of the top 10 in a long time

    That's the illusion this game tries to create. You are never 'on offence' or 'on defense'. Every single battle is the same, you versus the AI. When it refers to Tarkin's ship being good offensively, it means the abilities it offers are oriented toward offensive bonuses. While Home One's are oriented more toward defensive bonuses.
    The difference really is about the same as 'white' vs 'black' in chess.
    The AI itself is the same level of skill for everyone, so if you can find the cracks in its armor and exploit them (there are many), you can win more often.

    Absolutely wrong
    The AI works based on the character you pick.
    Take Phasma for example. Every player with phasma on his arena team will use his turn meter boost first on offence. Until they recently patched that, phasma under AI control used to always hit his AoE first. While a JE or SA on defence would always use his turn meter boost first. That's a huge disadvantage to phasma players. Aka phasma worked badly on defense.
  • 194 postsMember
    April 27, 2017 10:01PMedited April 2017
    And of course it matters a lot whether people will even fight you.
    If I can fight Rebels without Rex or zMaul, I will fight the Rebels. If I can fight Ackbar or Mace, I will fight Ackbar.
    Maces are attacked less, thus dropping less and holding rank better.
    (sorry for double-posting but editing is too buggy)
  • 177 postsMember
    so tarkin is the worst and mace is the best?

    I wouldn't call him the worst. I think he has the potential to be really good but the amount of Empire ships is still lacking compared to other factions (Rebels and Galactic Republic).
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